Mechanics

Abstract layer: combat rhythm, loop, and boss design ideas.

Demo
Version: Hands-on demos

Block, Parry, and Dodge

The core defensive triangle: hold block for accessibility, time parries and dodges for stronger counters.
Demo
Version: Hands-on demos

Combat Rhythm (Abstract)

Discusses rhythm and risk/reward without tying to unconfirmed system names.
Demo
Version: Hands-on demo

Progression Without XP

Hands-on coverage says growth comes from weapons, upgrades, and gauge items rather than XP levels.
Demo
Version: Hands-on demo

Sha-Chi and Ghoststep

Previewed combat resources and counter movement: blue Brutal attacks punish blocking, red Killer attacks demand evasion.