Weapon System

Official
Updated 2026-07-14Version: Pre-release store info + demos

Summary

The game is built around a large arsenal: over thirty weapons and more than twenty Phantom Edges are advertised.

Fields

  • MainWeapons30+
  • PhantomEdges20+
  • AcquisitionIncludes boss/foe weapons
  • FinalRosterUnannounced

The Steam page states that players will wield over thirty weapons and mix more than twenty unique Phantom Edges to fit their playstyle.

Weapon combat screenshot

The same page says powerful foes can yield their weapons and signature techniques. Hands-on previews describe weapons as more than stat sticks: each tested weapon had a distinct motion set, combo rhythm, or defensive hook.

For a resource site, this means weapon pages should not be written as simple damage tables. A useful weapon entry needs to explain what problem the weapon solves: fast pressure, safe defense, guard damage, range control, crowd control, or exploration utility.

Until the final game is available, the best structure is role-based. Mark a weapon as demo-confirmed only when a hands-on source names it or clearly describes its behavior. Avoid translating temporary English names into final Chinese or Japanese names unless an official localization has done so.

Exact weapon roster, upgrade costs, damage numbers, and final naming are not complete in public material yet.

Sources