Weapon-Bound Styles
Official
Updated 2026-07-14Version: Trailer + hands-on demo infoSummary
Combat styles are tied to weapons: changing weapons changes movement, strengths, and special mechanics.
Fields
- DesignStyle follows weapon
- Examples["Dual blades","Huge blade","Drunken Blade","Soft Snake Sword","Juggernaut"]
- FullSkillTreeUnannounced
Soulframe Liang explained that styles are bonded to weapons. Dual blades are described as swift and assassin-like, while a huge blade shifts the player toward a warrior-like style.

Drunken Blade is the clearest public example: it has its own meter, drinking trigger, and drunken mode. Other demo weapons such as Soft Snake Sword and Juggernaut also show weapon-specific defensive or charging hooks.