Offline demo guest impressions: Xu Jingyu tries mocap and calls the combat “rewarding to watch”
A Gamersky report says the guest tested combat, performed mocap for “drunken sword” moves, and heard new details about feint-heavy AI and seamless exploration.
Gamersky reports that commentator Xu Jingyu attended an offline Phantom Blade Zero event, playing a demo and participating in the studio’s motion-capture workflow.
Demo impressions and mocap showcase
Xu reportedly tested the game, then put on a mocap suit to perform “drunken sword” movements and high‑difficulty wire stunts, offering a closer look at how combat animations are built.
The report adds that he toured the mocap stage, handled prop weapons, and observed how the team stages and records action shots before they become in‑game moves.

Combat feel: “looks great and plays great”
He said character movement felt highly authentic and the combat was “rewarding to watch,” describing the PvE fights as having a PvP-like mind‑game tension between attack and defense.
He likened the flow to a fighting game exchange, where reading the opponent and choosing when to commit are as important as raw damage output.
New notes on AI and exploration
Producer Liang Qiwei told him that higher‑level enemies will use feints and baiting behavior — fake openings followed by sudden resets — making rote pattern memorization less effective. He also emphasized seamless exploration, with most traversal actions presented without camera cuts to preserve immersion.
The article highlights wuxia‑style traversal as a priority, aiming for continuous movement and fewer hard cuts so exploration feels fluid and uninterrupted.
