NVIDIA confirms Phantom Blade Zero launch support for ray tracing and DLSS 4 multi-frame generation
An official NVIDIA Weibo post says Phantom Blade Zero will ship with ray tracing and DLSS 4 multi-frame generation, targeting richer lighting and smoother high-resolution performance.
NVIDIA announced on Weibo that Phantom Blade Zero (影之刃零) will ship with ray tracing and DLSS 4 multi-frame generation enabled from day one.

Ray tracing for lighting, reflections, and water dynamics
According to the announcement, ray tracing will significantly enhance scene lighting and shadowing, material reflections, and dynamic water ripples to build a more realistic, finely detailed wuxia atmosphere.

DLSS 4 multi-frame generation: AI reconstruction for smooth, high-res output
NVIDIA says DLSS 4 multi-frame generation uses AI-driven high-performance image reconstruction, improving frame-rate smoothness while maintaining high-resolution image quality.

Game overview: a 66-day countdown and a collapsing martial world
Phantom Blade Zero is a dark wuxia action-adventure built with Unreal Engine 5 and developed and published by S-Game (灵游坊). Players take the role of a swordsman whose heart has been gravely injured, leaving only 66 days to live.
The story follows his escape through a world of blades and blood as he seeks to shatter a massive conspiracy hanging over the entire martial arts community. In a broken, end-of-era jianghu, he must prove his path with his body and search for his heart with his life.